Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Lightning Storm
    Lightning Storm
    Lightning Storm
    Spell Normal
    Lightning Storm

      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



      Tag(s):

      Runick Destruction
      Runick Destruction
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        Runick Dispelling
        Runick Dispelling
        Runick Dispelling
        Spell Quick
        Runick Dispelling

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

          Runick Flashing Fire
          Runick Flashing Fire
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            Runick Fountain
            Runick Fountain
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              Runick Freezing Curses
              Runick Freezing Curses
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                Runick Golden Droplet
                Runick Golden Droplet
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                  Runick Slumber
                  Runick Slumber
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                    Runick Smiting Storm
                    Runick Smiting Storm
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                      Runick Tip
                      Runick Tip
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Gozen Match
                          Gozen Match
                          Gozen Match
                          Trap Continuous
                          Gozen Match

                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                            Skill Drain
                            Skill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                              There Can Be Only One
                              There Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                Extra Deck

                                Freki the Runick Fangs
                                Freki the Runick Fangs
                                Freki the Runick Fangs
                                DARK 5
                                Freki the Runick Fangs
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                Geri the Runick Fangs
                                Geri the Runick Fangs
                                Geri the Runick Fangs
                                DARK 4
                                Geri the Runick Fangs
                                • ATK:

                                • 0

                                • DEF:

                                • 1000


                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                Hugin the Runick Wings
                                Hugin the Runick Wings
                                Hugin the Runick Wings
                                LIGHT 2
                                Hugin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                Munin the Runick Wings
                                Munin the Runick Wings
                                Munin the Runick Wings
                                LIGHT 3
                                Munin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                Sleipnir the Runick Mane
                                Sleipnir the Runick Mane
                                Sleipnir the Runick Mane
                                LIGHT 9
                                Sleipnir the Runick Mane
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                S:P Little Knight
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                Main: 45 Extra: 15

                                3 cardLive☆Twin Ki-sikil 3 cardLive☆Twin Ki-sikil
                                Live☆Twin Ki-sikil
                                LIGHT 2
                                Live☆Twin Ki-sikil
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                                1 cardLive☆Twin Ki-sikil Frost 1 cardLive☆Twin Ki-sikil Frost
                                Live☆Twin Ki-sikil Frost
                                LIGHT 2
                                Live☆Twin Ki-sikil Frost
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                                3 cardLive☆Twin Lil-la 3 cardLive☆Twin Lil-la
                                Live☆Twin Lil-la
                                DARK 2
                                Live☆Twin Lil-la
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                1 cardNimble Angler 1 cardNimble Angler
                                Nimble Angler
                                WATER 2
                                Nimble Angler
                                • ATK:

                                • 600

                                • DEF:

                                • 100


                                If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


                                2 cardNimble Beaver
                                2 cardNimble Beaver
                                Nimble Beaver
                                WATER 2
                                Nimble Beaver
                                • ATK:

                                • 400

                                • DEF:

                                • 200


                                When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


                                3 cardSpright Blue
                                3 cardSpright Blue
                                Spright Blue
                                DARK 2
                                Spright Blue
                                • ATK:

                                • 1100

                                • DEF:

                                • 1000


                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                1 cardSpright Carrot 1 cardSpright Carrot
                                Spright Carrot
                                FIRE 2
                                Spright Carrot
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                2 cardSpright Jet
                                2 cardSpright Jet
                                Spright Jet
                                DARK 2
                                Spright Jet
                                • ATK:

                                • 1300

                                • DEF:

                                • 700


                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                1 cardSpright Red 1 cardSpright Red
                                Spright Red
                                FIRE 2
                                Spright Red
                                • ATK:

                                • 1200

                                • DEF:

                                • 1800


                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                1 cardFoolish Burial
                                1 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  1 cardLive☆Twin Sunny's Snitch 1 cardLive☆Twin Sunny's Snitch
                                  Live☆Twin Sunny's Snitch
                                  Spell Continuous
                                  Live☆Twin Sunny's Snitch

                                    When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                                    3 cardRunick Destruction
                                    3 cardRunick Destruction
                                    Runick Destruction
                                    Spell Quick
                                    Runick Destruction

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                      1 cardRunick Dispelling 1 cardRunick Dispelling
                                      Runick Dispelling
                                      Spell Quick
                                      Runick Dispelling

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                        3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                        Runick Flashing Fire
                                        Spell Quick
                                        Runick Flashing Fire

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                          2 cardRunick Fountain
                                          2 cardRunick Fountain
                                          Runick Fountain
                                          Spell Field
                                          Runick Fountain

                                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                            3 cardRunick Freezing Curses
                                            3 cardRunick Freezing Curses
                                            Runick Freezing Curses
                                            Spell Quick
                                            Runick Freezing Curses

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                              3 cardRunick Slumber
                                              3 cardRunick Slumber
                                              Runick Slumber
                                              Spell Quick
                                              Runick Slumber

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                3 cardRunick Tip
                                                3 cardRunick Tip
                                                Runick Tip
                                                Spell Quick
                                                Runick Tip

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                  3 cardSpright Starter
                                                  3 cardSpright Starter
                                                  Spright Starter
                                                  Spell Quick
                                                  Spright Starter

                                                    Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                    2 cardEvenly Matched 2 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                                                      Geri the Runick Fangs
                                                      DARK 4
                                                      Geri the Runick Fangs
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 1000


                                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                      2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                      Hugin the Runick Wings
                                                      LIGHT 2
                                                      Hugin the Runick Wings
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                      2 cardEvil★Twin Ki-sikil 2 cardEvil★Twin Ki-sikil
                                                      Evil★Twin Ki-sikil
                                                      LIGHT
                                                      Evil★Twin Ki-sikil
                                                      • ATK:

                                                      • 1100

                                                      • LINK-2

                                                      Link Arrow:

                                                      Right

                                                      Bottom


                                                      2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                                      2 cardEvil★Twin Lil-la 2 cardEvil★Twin Lil-la
                                                      Evil★Twin Lil-la
                                                      DARK
                                                      Evil★Twin Lil-la
                                                      • ATK:

                                                      • 1100

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom


                                                      2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                                      1 cardEvil★Twin's Trouble Sunny 1 cardEvil★Twin's Trouble Sunny
                                                      Evil★Twin's Trouble Sunny
                                                      LIGHT
                                                      Evil★Twin's Trouble Sunny
                                                      • ATK:

                                                      • 3300

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                      I:P Masquerena
                                                      DARK
                                                      I:P Masquerena
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                      1 cardKnightmare Gryphon
                                                      1 cardKnightmare Gryphon
                                                      Knightmare Gryphon
                                                      LIGHT
                                                      Knightmare Gryphon
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                      1 cardMuckraker From the Underworld 1 cardMuckraker From the Underworld
                                                      Muckraker From the Underworld
                                                      DARK
                                                      Muckraker From the Underworld
                                                      • ATK:

                                                      • 1000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom


                                                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                      1 cardSpright Sprind 1 cardSpright Sprind
                                                      Spright Sprind
                                                      FIRE
                                                      Spright Sprind
                                                      • ATK:

                                                      • 1400

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top-Right

                                                      Bottom-Left


                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                      1 cardGigantic Spright 1 cardGigantic Spright
                                                      Gigantic Spright
                                                      DARK
                                                      Gigantic Spright
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1600


                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                      1 cardToadally Awesome
                                                      1 cardToadally Awesome
                                                      Toadally Awesome
                                                      WATER
                                                      Toadally Awesome
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 0


                                                      2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.



                                                      RUNICK (MYSTERUNE) Decks in TCG








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